• JumpJet Rex PC, XONE GamesImage 7/7
  • * Updated: Allow Rex to break blocks by Jumping
  • Businesses work with Jumpjet to create their own membership deals, based on their flying needs.
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Illustrated LONDON NEWS 6/28 1969: Wimbledon Opens; Harrier Jumpjet; Losey film

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While the jetpack jumps at least offer a small bit of lateral movement, there's an even more unstable (and faster) dash maneuver when you want to clear long horizontal stretches. That same dash is also critical in defeating enemies, as the jet propels a projectile out of its back end. Dashing away from an enemy in order to attack takes a bit of getting used to, but it adds another interesting wrinkle. When encountering a non-boss enemy during JumpJet Rex's standard stages, do you time your movement and try to pass by a foe, or do you take the extra time to go out of your way with a projectile?

While the jetpack jumps at least offer a small bit of lateral movement, there's an even more unstable (and faster) dash maneuver when you want to clear long horizontal stretches. That same dash is also critical in defeating enemies, as the jet propels a projectile out of its back end. Dashing away from an enemy in order to attack takes a bit of getting used to, but it adds another interesting wrinkle. When encountering a non-boss enemy during JumpJet Rex's standard stages, do you time your movement and try to pass by a foe, or do you take the extra time to go out of your way with a projectile?

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JumpJet Rex is out now on and for $14.99.

While the jetpack jumps at least offer a small bit of lateral movement, there's an even more unstable (and faster) dash maneuver when you want to clear long horizontal stretches. That same dash is also critical in defeating enemies, as the jet propels a projectile out of its back end. Dashing away from an enemy in order to attack takes a bit of getting used to, but it adds another interesting wrinkle. When encountering a non-boss enemy during JumpJet Rex's standard stages, do you time your movement and try to pass by a foe, or do you take the extra time to go out of your way with a projectile?