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It takes some time to adjust to the aesthetic Bungie has chosen for both Xbox 360 and PlayStation 3 versions of Destiny. There's a sense that the studio has chosen to shy away from high frequency texture detail in order to complement the clearly reduced resolution. On first firing up the beta, the blurred presentation can seem rather jarring - it doesn't quite look like anything you've played before. The raw pixel count says 1024x624, but if anything the experience feels lower. Destiny on Xbox 360 isn't as attractive or as detailed as Halo Reach, but those are the trades that need to be made - and there's certainly no lack of ambition in the gameplay served up.